General update - A little late


Hello and apologies,

I had planned to post this update last week but became overrun with other activities that needed to be completed. I have completed building the landscape for the game's testing scene and have walls that can be interacted with and slid down. 



In hindsight, I could have used more time implementing the bouncy mechanic against the walls to match more of my planning documents, but this slipping mechanic is the best I can do when starting off the mechanic development. 

I have also started some music production and I'm currently looking at possibly involving a style like Brothers of Metal's intense music. Then again, this kind of thing may need to be put on hold so I can get the base game finished and ready for testing.

One more thing, I have been working in my free time to make good-looking animations, such as this jumping animation I have made for the green slime. 


Again, this kind of thing may be put on hold so the finished base game can be completed and ready for testing.


I've spoken a lot now about the game being "Ready for testing", that is because I now have a date for when the game should be complete, ready to assess and put through an alpha testing phase. 

At the latest, this date is 01/06/2023 (or 06/01/2023 for the American date). I look forward to giving more updates in the future and hope that this kind of lateness will not repeat.

Amethyst Goblin.

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